For Scramble Legends, Alex and I wanted to make the sound design
more subtle and natural as opposed to overly bright
and sci-fi; the idea was to use pleasing, simple
audio to augment the player’s actions without
necessarily driving them altogether. We also wanted
emotionally distinctive sounds (positive, negative,
victory, defeat, etc) that weren’t over-the-top
with regard to the feedback they intended to
Early on I decided to use Azure. First because I was using .NET and the tooling support is great.
Second because I am a BizSpark member and have some free Azure resources. And third because I did
not want to mess around withservers or other infrastructure but still wanted to know my game could
scale on demand. Having decided to use Azure, I still needed to determine how to persist
Scramble Legend’s data. Two solutions stood out: Azure Mobile Services
and Azure Cloud Storage.
XAML and C# are great technologies for creating
apps. However can you create games with them or must you take a dependency on MonoGame?
While there are many reasons to use MonoGame I believe there are some compelling reasons
to stick with XAML and C# when developing games for Windows 8. Based on my experiences
developing Adlib, Petunk, and Scramble Legends, I’ve tried to provide a guide to help
you make a more informed decision when developing a game for Windows 8.
When developing games for Windows 8 with C#
it is not immediately clear how to construct a basic game loop. For other Microsoft
platforms XNA is the obvious choice. However because Microsoft does not support XNA
in Windows 8, developers are left to their own resources. After developing several
games for Windows 8 I have compiled my experiences on the various ways to implement
a game loop for Windows 8 and C#. I invite you to read on and decide which one best
suits your needs.
Scramble Legends rewards you for spelling
longer words with additional time and bonus letters. When you combine multiple
bonus letters in a word you unleash an extra powerful attack on your opponent.
I’m quite happy with this gameplay as it encourages you to plan ahead and play
well. That being said I wanted to reward you for spelling words quickly as well.
To that end I created “Overdrive Mode”.